O que significa 33 Immortals Gameplay?
O que significa 33 Immortals Gameplay?
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Nous avons cependant eu suffisamment de matière pour nous faire une idée de la boucle d’exploration qui nous attend dans 33 Immortals. Schématiquement, nous rejoignons donc un lobby do 33 joueurs, qui se trouvent dissfoiminfois dans une Colossal carte. Celle-ci comporte por nombreux objectifs secondaires pour amasser des ressources permettant por se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.
, and though I am ecstatic to see it finally released to the public, my first impression of the game had left me confused. Like all players, I spawned somewhere in Inferno, immediately thrown into a chaotic battle as Beatrice, the guide, instructed me on the basics of combat—though you won’t survive that first run.
S’agissant de l’Inferno, le boss final qui nous attend n’est autre qual Lucifer en personne. Et cet Ange dfoichu risque clairement do jeter un froid lorsque vous le rencontrerez. Il arbore en effet une forme gargantuesque et fonctionne exactement comme un boss do raid dans un MMO plus conventionnel : une barre de vie interminable, des attaques de zone proprement dé especialmentevastatrices si on ne parvient pas à les esquiver, invocation do hordes por monstres pour nous ralentir, et des phases où il faudra être particulièrement efficace, au risque d’être éradiqufois en un clin d’œil.
gives the focus to something unique in this genre, a massive cooperative experience. As you may have already guessed by the game’s title, each run through a level in this roguelike involves at most, 33 individuals.
Finally, Virgil (based on the ancient Roman poet) is also here, managing the Compendium should you need a refresher on how the game works and if really wanted to know the official name of that creepy silkworm with teeth that killed you on your last run (for the record, it’s called a Mangiatore).
This multi-tiered approach to finishing your roguelike “run” is challenging, yet very fun to play with — even though I only managed to complete just three Torture Chambers before succumbing to the elements (aka ‘ripped apart by monsters’). As I would learn during repeated runs – it seems the number of completed Torture Chambers is retained should you die and reenter Inferno — the larger the group of fellow Souls I traveled with, the larger my chances of survival became – and you can imagine how much bigger those chances get with 32 other people on your side.
To stand a chance, you must farm monsters 33 Immortals Gameplay immediately. They drop dust, which fills your Dust Bubble and can be deposited at Dust Shrines to upgrade Attack, Vitality, or Empathy. Scattered across the map are Torture Chambers, high-risk combat trials with valuable loot—two Relic chests, one always open one requiring a key—that are limited to six players at a time.
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The later runs, I was also completing meta objectives that would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.
is a unique approach to cooperative gaming that I didn’t realize I was going to enjoy as much as I did. I primarily enjoy single-player experiences where I’m free to suddenly drop without letting my party down – I’ve become an unreliable em linha raider with growing adult responsibilities that can pull me away at a moment’s notice.
Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.
Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie por la progression. Il faudra donc creuser plus profondément la question dans sa version early access disponible dès aujourd’hui.
A perk that reduces the cooldown of the dash by one second was one of my absolute favorites to randomly find, this made the game feel more agile and reactive, where I can be an aggressive force in the battlefield instead of being on the defensive so much and saving my dodge for later. Instances where I had this perk was also when I progressed the furthest in the final boss fight. Going back to the standard 2 second dodge cooldown in later runs felt like such a downgrade, making the gameplay feel noticeably slower and less responsive compared to when I had the perk.